There are several MUSH features that have extensive RP stats,
all used as reference to enhance and assist in role and game play.

Weapons - Holdout Pistols
Weapons - Heavy Pistols
Weapons - Carbines
Weapons - Stun Grade
Armor
Weapons - Standard Pistols
Weapons - Battle Rifles
Weapons - Sport & Hunting Grade
Weapons - Range Grade
Weapons - Melee Grade
Materials

These are terms that apply to the statistical type for each item:

DamDamage rating that the weapon inflicts, dependent upon full contact with target.
SizeRelative size of the weapon. This will be used to determine the ability to conceal a weapon as well as the number of weapons a person can carry.
AcryWeapon's accuracy.
AddsMounts where things can be added to the weapon.
A -- Things can be mounted above the weapon (like a scope).
B -- Things can be mounted below the weapon (like a bayonet or grenade launcher).
AmmoAmount of ammunition the weapon can carry.
BodyWeapon's endurance and chance of breakdown.
DiffDifficulty for melee weapons.
EnDiRaAmount of energy damage the armor dissapates.
PhyDiRaAmount of physical damage the armor dissapates.
DexChange in dexterity caused by wearing the armor.


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